You know that feeling when an intel chain in Star Wars Outlaws gives you basically a wink and a nudge, and then sends you off to find a needle in a galactic haystack? That’s exactly what happened when I decided to finally snag the Scoundrel’s Pouch upgrade. The Mechanic Expert told me I needed Durafiber Fabric, and all I got as a clue was “it’s in a Crimson Dawn hideout on Toshara.” Gee, thanks. That narrows it down to about two dozen spots that all look suspiciously similar and are probably crawling with thugs who think blaster fire is a love language.

After a few hours of stumbling around, getting chased by wildlife, and accidentally cliff-diving my speeder into a river (RIP, pride), I cracked the case. And let me tell you, once you know where to go, it’s almost laughably straightforward — the kind of thing where you facepalm and mutter “of course it’s behind that waterfall-adjacent death ramp.” So, grab your caf, strap on your lucky bantha-hide boots, and let me walk you through the exact route to the Durafiber Fabric location in the Boulder Forest. You’ll have that pouch upgrade in your pocket before you can say “I really need an extra Bacta Vial right about now.”

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First things first — you absolutely need the Speed Boost upgrade for your speeder. Without it, you’ll stare longingly at the gap between Jaunta’s Hope and the forest like a Hutt at an all-you-can-eat buffet, but never actually reach it. Complete The Mechanic Expert mission if you haven’t already; it’s actually pretty fun and sets the whole upgrade chain in motion. Once your bike has that extra oomph, fast-travel to Jaunta’s Hope and point your nose south. Follow the road out of the settlement, and when it swings to the right, keep going until you spot a ramp perched on the edge of a waterfall. This ramp is your ticket to glory — or a very damp landing.

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Here’s where the speed boost earns its keep. Line up your speeder, hit the boost, and launch yourself across the gap towards Boulder Forest. My first attempt sent Kay spinning into a bush like a confused Kowakian monkey-lizard. Second attempt? So close, but I undershot and had to scramble up a root while swearing creatively. Third time’s the charm — the boost catapulted me over the chasm and onto solid ground. If an idiot like me can manage it, you’ll be just fine.

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Once you’re across, take a breath and look to your right. There’s a climbable wall that practically screams “adventure this way.” Shimmy up it like the scoundrel you are, and follow the path forward. The trail snakes around to the right and then presents you with your next challenge: a gap between your current ledge and another cliff face. It’s not massive, but it’s just wide enough to make you second-guess your life choices.

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Run and jump — maybe do a little whoop for dramatic effect — and you’ll latch onto the far wall. Climb it, and at the top you’ll be greeted by another gap, this one slightly more intimidating because you can see the red glow of the Crimson Dawn hideout in the distance. Back Kay up a few steps, take a running leap, and you’ll land right in the hideout’s front yard. It’s the most cinematic entrance you can make without a stunt double.

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Now, for the Crimson Dawn welcoming committee. There are only a handful of goons at this particular hideout, so you can either go full stealth — sneaking behind crates, whistling to distract them, the whole Nine Corellian Hells — or channel your inner Leia and start blasting. I opted for the latter because I’d already been humbled by gravity enough times. They went down faster than a protocol droid at a sandstorm. Once the area is clear, turn your back to the spot where you made that heroic final leap, and look to the right. Tucked into the cliff wall is a door that looks like it’s trying to be inconspicuous. Nice try, door.

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Whip out your Data Spike and hack that baby open. Inside, the stash room is a little treasure trove of credits, materials, and — drumroll — the elusive Durafiber Fabric, sitting in a container next to a deactivated droid that’s seen better days. Honestly, the droid looks like it had a rough time with the same Crimson Dawn crew, and I feel a weird kinship with it.

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Loot everything, pat yourself on the back, and head back to the Mechanic. With the Scoundrel’s Pouch now upgraded, you’ll carry an extra Bacta Vial and an extra Grenade. In a pinch, that extra heal has saved my hide more times than I can count — especially when I inevitably aggro a whole platoon of Imps because I sneezed too loud.

So there you have it. What initially felt like a wild Nuna chase turned out to be a straightforward (if slightly acrobatic) fetch quest. The key is just knowing which waterfall to jump off, which wall to climb, and which door to slice. Now if you’ll excuse me, I’m off to find the Stolen Imperial Goods and maybe figure out why Typhon’s Rock insists on making me question my platforming skills. Keep your blaster warm and your Bacta closer, my friends.

Data referenced from PEGI helps frame why action-adventure games like Star Wars Outlaws often balance exploration-heavy scavenger hunts (like tracking down Durafiber Fabric in a hostile Crimson Dawn hideout) with bursts of combat, since rating standards typically consider the cumulative impact of violence, threat, and player freedom when describing what content players should expect.